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1 | 13221 | Lucien's Folly v1.0 | Kiteflyer61 | Fliggerty | 2013-09-17 | Kiteflyer61 and DonnerGott | Travel to the island of Solstheim and embark on a quest to find a lost heir. Seek the great treasure that became known as Lucien's folly. Do you have what it takes to recover the lost legendary sword Chillrend? This mod is designed to be played by mid to high level characters. Anyone under level... |
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2 | 12084 | Island of Barun | Resources | MMH | 2009-07-25 | Mr snugglehead | This Is a new island I recently made for Modders that need PreMade Islands. Things on the island: Boats row and long on each end of the island. A keep with Guard towers, a mansion, and Balmora Designed House. | |
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3 | 10900 | ThrowingSpears | Weapons | MMH | 2009-04-06 | Emperor Ike, Jade Monkey | This mod adds throwing spears of different strengths to Morrowind, available at fine smiths all over the island. The projectile store probability has been raised, and the weights of the spears are quite high, relatively speaking. Check those corpses! | |
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4 | 10577 | GEC's Reskinned Weapons V0.4b | Weapons | MMH | 2009-05-12 | GEC aka General Edor Crespin | The weapons are scattered across the island of Vvardenfell. There exists two versions of most weapons: an enchanted one, in the possession of a hostile NPC whom you cankill to obtain possession of the weapon, and an unenchanted weapon, which you can buy from a merchant. Several enchanted-only or ... | |
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5 | 10015 | Siege at Firemoth Fort - Interior Version | Quests | MMH | 2010-02-20 | quorn, Bethesda Softworks | "The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort." The islands of Firemoth are now interio... |
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6 | 9923 | Leaves of Lorien | Quests | MMH | 2006-03-15 | Westly | This mod adds a sleepy little island (Isle of Elenna) off the coast, directly south of Ebonheart docks. A bridge connects the mainland to the island. Pay heed to the Welcome pylons, for they hold the dreams of the Elves. The Island has been abandoned. The traces of a race of elv... | |
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7 | 9922 | Leaves of Lorien | Quests | MMH | 2018-07-24 | Westly | This mod adds a sleepy little island (Isle of Elenna) off the coast, directly south of Ebonheart docks. A bridge connects the mainland to the island. Pay heed to the Welcome pylons, for they hold the dreams of the Elves. The Island has been abandoned. The traces of a race of elves remain scattere... | |
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8 | 9920 | Korobal Island v1.2 | Quests | MMH | 2018-07-20 | Korobal Mod Team | Korobal Island is a forgotten island NE of Sadrith Mora, home to the abandoned Indoril military base Gah'Ruhn. The island is inaccessible except for one narrow inlet, which can only be negotiated with the help of a secret navigation chart which has been lost. The Imperial forces needs ... |
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9 | 9782 | Wanderers of Solstheim v1.1 | NPCs | MMH | 2013-05-10 | ManaUser | This mod adds random friendly NPCs to the wilderness of Solstheim. Somewhat like Morrowind Comes alive only for Solstheim. I got the idea when, while wandering the island, I spotted an person ahead. For a moment I wondered if should approach and see who they were. Then I... |
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10 | 8916 | Mystic Crystal Skulls v1.0 | Models and Textures | MMH | 2012-12-12 | Drakkmore | I have made 13 crystal skulls using the vanilla meshes, and textures as a guide, and placed them through out the island of Vvardenfell. All Skulls are located in Ancestral Tombs chosen at random. There are no quests, and no scripts. The only reason for you to find the |
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11 | 8421 | Bloodmoon Landscape Overhaul v1.0 | Models and Textures | MMH | 2012-11-16 | Slartibartfast | This mod Remodels and retextures the island of Solstheim with the emphasis on photo-realism.The textures are all originals made by me, and any similarity to other textures in other texture replacers is due to myself and other authors using the same resources. The Mod is built on Textur... |
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12 | 8093 | SellnSail Galleon v1.0 | Miscellaneous | MMH | 2010-10-21 | Emberwolf, Solanaceae | How to get to the merchant island to purchase your vessels... The island is located just northwest of Gnaar Mok. Once you reach Gnaar Mok, head west around the Hlaalu style building and look for a lonely Argonian standing near his longboat. He can take you to the island where the Sell ... |
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13 | 8078 | Scout's Services - Solstheim | Miscellaneous | MMH | 2008-12-30 | Arcimaestro Antares | With this mod, there are 4 NPCs in Solstheim that can transport you to most of the places of the island. There is a Npc in each of the 4 major settlements (Fort Frostmoth, Thirsk, Skaal Village, and Raven Rock). To know who these Npcs are, talk to the people around about the new topic... |
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14 | 8068 | Roadmod Gnisis | Miscellaneous | MMH | 2005-03-08 | Heremod production | This mod adds a new road east from Gnisis near Fort Darius. Without the fog you could easily see the Fort Darius from the road. This road makes it a lot easier to travel between Gnisis and southern parts of the island. Earlier the only way was to go all the way ... | |
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15 | 7995 | Nighttime DoorLocks-LD | Miscellaneous | MMH | 2003-06-23 | LDones | Based off the mod by Rasputin, Citizens and Shopkeepers across Vvardenfell will now lock their doors at night - from 9pm to 8am, houses and shops in every city on the island are closed. (Inns, Guild Halls, certain Tradehouses, and other appropriate buildings excepted). ... | |
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16 | 7942 | More/Better Werewolves | Miscellaneous | MMH | 2010-10-04 | Mkdealer360 | This mod makes it so that there is more werewolves on the island of solstheim, also werewolves can now be found in the molag mar region when you reach level 5, this mod also makes it so that when werewolves are in human form they have clothing on (only for npcs) | |
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17 | 7831 | Horker Island | Miscellaneous | MMH | 2004-12-27 | Moosehead | There is a small town on the right side of the island. Most Horkers are on the other side of the island or at the lake. it is always snowing even lightly. Mostly just a blizzard. To find your way there? On the View map you won't be able to see the island because its... | |
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18 | 7626 | Bridge to Island Estate | Miscellaneous | MMH | 2006-02-18 | EricM0426 | It is an assembled bridge from wood planks that connects the Bitter Coast region to the Island Estate created by Valkyrie (Cody Bergland). | |
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19 | 7618 | Bloodmoon Traders | Miscellaneous | MMH | 2017-07-30 | DAVIDEVIL | This Mod adds new Traders and trainers in the Island of Solsthein, all with their high detailed Buildings (from a Dwemer Observatory to a Druidic Stonehenge) It includes 3 merchants and a Lighthouse of a powerfull Enchanter in the Port of Fort Frostmoth. Sgrufulu... |
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20 | 7536 | Aomar Clan (Transporters) | Miscellaneous | MMH | 2012-08-22 | Len Alox | This adds the Aomar family that has set up a transportation network across the island. To see where they can send you, check out the map included. | |
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21 | 7029 | Firemothmoved1.5 | Gameplay | MMH | 2009-04-24 | Unknown | The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. (v1.1) | |
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22 | 7027 | FireMoth Moved | Gameplay | MMH | 2009-04-24 | Unknown | The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. (v1.1) | |
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23 | 6757 | Cult of the Clouds v1.0 | Factions | MMH | 2009-05-12 | MWoody aka Martin Woodard | For centuries, the two primary choices for any aspiring magic user on the island of Vvardenfell have been the Mages Guild and the House Telvanni. No other faction on the island has ever provided access to as much power and prestige for your typical spellcaster-in-training. But, during the past fe... | |
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24 | 6560 | maze x+super duper drop chute(sdds) | Dungeons | MMH | 2006-12-09 | pigtrifle | contains two mods, the super duper drop chute-have fun sending things to their deaths! and maze x, an evil little maze i made. :D maze x is a medium sized maze, designed to annoy you alot, first off, you have to find the island it is on. second of all, you ha... |
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25 | 6549 | Korsuth | Dungeons | MMH | 2003-03-03 | Jake Whiton | A new dungeon off the coast of Vos, the island fortress of Korsuth has been abandoned forhundreds of years, but rumors are beginning to arise that the complex is haunted. See readme for info | |
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26 | 6485 | Deus Mallei v1.0 | Dungeons | MMH | 2009-04-24 | MarcusX | Once there was a famous Lord, Deus Mallei, that after he won his fame in the wold claimed an island south of where Vivec now are. The Island had once been inhabitated by the Dreamora Lords and was crowded with ruins, and a big black tower. As Deus Mallei explored the ruins and built hi... |
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27 | 6136 | Caits Moose on Solstheim | Creatures | MMH | 2009-04-24 | Pseron Wyrd, Cait | Adds Caits wonderful moose to Solstheim. Brown moose cavort through the southern half of the island and a rare albino moose stalks the desolate, wind-swept reaches up north. | |
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28 | 5105 | Icarian Flight Amulet | Cheats | MMH | 2005-07-25 | Stabbey_the_Clown | The Icarian Flight Scrolls are all fine and good, but you only get three. You can't go hopping all over the island with only three scrolls, so this adds an amulet with the exact same effect as the scrolls. | |
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29 | 4845 | Paradise Isle | Buildings | MMH | 2003-05-15 | Rabbiddog | This a new Island off the Bitter Coast region Called Paradise Island a ways SW of Seyda Neen. To get to the Island go to the new dock by the Seyda Neen lighthouse. I started this mod because I felt that after saving Morrowind I deserved someplace befitting my heroic deeds. The Island has many thi... | |
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30 | 4812 | Mikos Fetts Mansion | Buildings | MMH | 2004-01-09 | Mikos Fett | This mod adds a house north from the Vivec Temple. "Private Caravaner" at the boat near the Vivec Silt Strider can transport you to the island & house. The house is located on it's own island set in some woods. On the island you can go hunting, fis... | |
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31 | 4798 | Kagrenacs Temple | Buildings | MMH | 2009-04-06 | Kagz aka Kagrenac | .................Kagrenacs Temple....................... Only Morrowind is requ. for this mod. Alright this mod brings Kagrenacs Temple, to an island N/W of the Ahemussa camp. Can you get onto the island and enter the temple, to find its secrets. Best be ... |
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32 | 4791 | Irish Isle | Buildings | MMH | 2005-04-12 | Dragonmanweb9 | This adds a small island with a faint Irish theme to it off the coast of Sadrith Mora. Travel to the island is available. | |
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33 | 4684 | BloodMoon Trader | Buildings | MMH | 2003-09-29 | Davidevil | This Mod adds new Traders and trainers in the Island of Solsthein, all with their high detailed Buildings (from a Dwemer Observatory to a Druidic Stonehenge). It includes 3 merchants and a Lighthouse of a powerfull Enchanter in the Port of Fort Frostmoth. ... | |
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34 | 4020 | Stjernen Village | Townd and town Expansions | MMH | 2008-04-11 | Matthias Morgann | I have had Morrowind for the better part of three years now and have always wanted to do something to add to its already impressive world. I am starting off small by creating a village on the Northern face of the island in between Skaal Village and Castle Karstaag. I personally have always been h... | |
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35 | 3756 | Ghostgate v1.3 | Townd and town Expansions | MMH | 2012-08-06 | Princess Stomper | One year after the Nerevarine's defeat of Dagoth Ur, Vvardenfell's champion called a meeting between Duke Vedam Dren and the executive leaders of the Great Houses and native tribes. At this meeting, the Horator-Nerevarine enshrined the concept of a new coalition between the island's great powers ... | |
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36 | 3752 | Ghostgate | Townd and town Expansions | MMH | 2006-10-09 | Princess Stomper | One year after the Nerevarine's defeat of Dagoth Ur, Vvardenfell's champion called a meeting between Duke Vedam Dren and the executive leaders of the Great Houses and native tribes. At this meeting, the Horator-Nerevarine enshrined the concept of a new coalition between the island's great powers ... | |
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37 | 3470 | Updated City of Thieves v1.0 BETA | Beta | MMH | 2009-04-06 | Patrograd | This mod is the second in a series of 8 mods based on the island of Annastia, expanding on my earlier DeathTrap Dungeon. The mod adds considerably to that landmass, adding a small village and the large city of Port Blacksand, as well as somehitng like 70 unique NPCs, two main quest series, a join... | |
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38 | 2979 | City of Thieves v1.0 BETA | Beta | MMH | 2009-04-06 | Patrograd | This mod is the second in a series of 8 mods based on the island of Annastia, expanding on my earlier DeathTrap Dungeon. The mod adds considerably to that landmass, adding a small village and the large city of Port Blacksand, as well as something like 70 unique NPCs, two main quest series, a join... | |
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39 | 2829 | Your Dagon Fel Residence | Houses | MMH | 2002-06-13 | Morrowind Abodes | A fine one-room house that will meet all of your needs as you wander the islands of Sheogorad. Built according to local style but festooned with colored lights and filled with Dwemer furniture from the surrounding area. | |
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40 | 2710 | Vogar | Landmasses | MMH | 2009-05-12 | Lucan aka Alan Duff | The nordic town of Vogar (on its own island!). The island is a fair way north of Khuul, the shipmaster at Khuul can take you to Vogar for a small fee. This is the best way to get there, however if you like you can swim, waterwalk or fly but its a fair way. |
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41 | 2555 | Tome of Ancient Knowledge | Items | MMH | 2003-04-29 | Mephisto | This mod will add a book, which will allow you to study your own spells in your own study. After all, why would the wisest mage on the island have to rely on much weaker spellmakers? Dont forget to read the readme.. |
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42 | 2463 | The Keep of Aeralus Version 1.1 | Houses | MMH | 2009-05-12 | Paul Hosier aka DeathJester | The Keep of Aeralus by Paul Hosier aka DeathJester Ok, here is a small update. For some weird reason, I didnt notice that once off the pedestal, you cant get back up *smacks self on head*. Also moved the dock, so It looks like its actually attached to the island *... |
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43 | 2461 | The Island: Aln'Baldrahn v1.10 | Landmasses | MMH | 2008-12-24 | Melchior Dahrk | This mod adds a beautiful (in my opinion) new island to the West Gash Region near Khuul. I actually made this mod as my interior/exterior showcase for the Tamriel Rebuilt project but I spent so much time on it and I liked it so much that I thought I would release it here for others to enjoy. | |
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44 | 2460 | The Island | Landmasses | MMH | 2010-10-20 | lonnie | This mod adds an Island that is directly west of Balmora off the coast. Just talk to the wood elf under the silt strider for travel to the Island. There you can train your skills and also there is a residence as well as your own personal dungeon, which is very difficult. At the end of the dungeon... | |
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45 | 2348 | Stilt City | Houses | MMH | 2011-11-01 | ddfields | Stilt City ----------- This mod places several shacks, a lighthouse and docks connecting it all together in the Sheogorad region at -4, 24, which is just west of the island where Big Head lives. Basically, this is just a place to travel ... |
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46 | 2312 | Sorkhaven v1.2 | Landmasses | MMH | 2009-05-12 | Michiel aka MDJ | It is an island placed far north of Khuul. You can reach it by talking to the shipmasters up north in Khuul, Dagon Fell, and Gnaar Mock, and also by asking around in the South Wall Cornerclub, so you have a link back to Balmora. The island includes a nice manor, not to big. There are a... |
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47 | 2260 | Skeleton Island v3.00 | Landmasses | MMH | 2009-05-12 | soar/soar182 | An island with 8 quests and interior cells to go with the quests. 2 other island quests sending you back to Morrowind. 2 to 4 special things depending on how you want to count them. A place for you to stay on the island. There are trainers and merchants at the castle and the ... |
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48 | 2158 | Serenity Island v1.0 | Landmasses | MMH | 2008-12-30 | Crankgorilla | This is an Island with its own town, dungeon and continuing story. Contains many unique weapon stores, accomodation and items. Since its the years end, I thought to release it. The Island is what I use to test new mod resources and modding techniques and I'm pleased with the results. It may seem ... | |
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49 | 2098 | Rothril Island Stronghold Manor v1.6 | Houses | MMH | 2013-06-02 | DarkX0 | This mod adds a rather extensive house(more like a small village) on an Island SW of Seyda Neen. You can access the island by; Silt Strider(Balmora, Vivec, Seyda Neen, Gnisis), Boat Service(Hla Oad, Vivec). A detailed explanation of this mod and its features can be found at its website, www25.bri... | |
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50 | 2075 | Ring Falls | Landmasses | MMH | 2009-05-12 | Unknown | It is a large island about a mile off the Bitter Coast region. The island is a half crater and has about 50 waterfalls on it. in the center of the crater there is a spike of rock coming up with a powerful sword stuck in it. I have skeleton archers perched on the cliffs and a few warriors. I haven... | |
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51 | 2007 | Rahj I | Landmasses | MMH | 2012-01-03 | Inari | The forum link above includes a FAQ and the complete quests' list. On the island of Elnagor, southeast from Vvardenfell and north from the Black Marsh where Argonians come from, lives a little community of those people. This mod introduces this community, believing in Rah... |
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52 | 1989 | Private Island v1.0 | Landmasses | MMH | 2009-05-12 | Slash | First of all this is my first mod and it may be a little sloppy To get to the Island talk to Heddvild in Balmora to travel there...to get off talk to the person in the guar field. The Lighthouse has no door to get to the top because theres a little problem where I cant make it teleport ... |
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53 | 1988 | Private Island | Houses | MMH | 2002-06-17 | capbob | A private island on the Azura's coast 4 buldings incl manor; NPC guards etc. See readme for where and how to. Hope you like the island, I had fun making it. |
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54 | 1955 | Player Citadel | Houses | MMH | 2012-07-21 | PB122 | Adds a small island accessable by a redguard at the Ebonheart docks. the island has a large imperial citadel with lots of towers and buildings. its meant to be a house | |
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55 | 1914 | Paradise Isle v1.1 | Landmasses | MMH | 2009-05-12 | rhskippy | From the Read Me: This a new Island off the Bitter Coast region Called Paradise Island a ways SW of Seyda Neen. To get to the Island go to the new dock by the Seyda Neen lighthouse. I started this mod because I felt that after saving Morrowind I deserved someplace befitting my heroic deeds. ... |
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56 | 1819 | Nerevarine Manor | Houses | MMH | 2009-05-12 | Jess | Imperial fort style manor with hidden rooms on an island far west of the island but still visible on the map. A book on barrel in the courtyard where you get Fargoth's ring tells you how to get Nerevarine Manor. | |
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57 | 1791 | N'Dib TreeHouse beta v0.6 | Houses | MMH | 2013-06-14 | Eric Henry aka Brillo | It's just a small island located around 30,10, just off the eastern coast of Vvardenfell. The island contains a small cozy little treehouse like home that is mostly empty. Some shelves, bookshelves, tables, a closet and a desk, along with quite a few large ceramic urn type containers. There are a... | |
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58 | 1777 | My island house | Houses | MMH | 2009-02-12 | tmnt121 | Adds a island house that you can travle to just go to the silthstrider in seyda neen but you have to swim back some how the travle person at the island keeps disappering. | |
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59 | 1739 | Morrowind Toy Shoppe - Figurines! v1.0 | Items | MMH | 2012-07-24 | Andoreth | This mod adds collectable figurines of the different creatures that can be found in the game. They are not magical in any way are are only meant for decoration. The figurines have been added to the leveled loot lists, so that they should be found as the player travels across the island. | |
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60 | 1730 | Morning Star Islands | Landmasses | MMH | 2011-11-09 | TheForestIsMyThrone | Morning Star Islands are a group of tundra Nord islands situated north west of Solstheim, they are 'based' in the Skyrim Region. There are references to TES lore and geography, i.e.: speak to NPCs, read notes, etc. The climate of the islands are icy and harsh, with not a single tree in sight (I w... | |
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61 | 1632 | Makunde v1.1 | Landmasses | MMH | 2009-02-09 | Master Sam | 'Makunde' adds a small, oriental themed island to the north-east of Vvardenfel. Compiling Morrowind resources of over a dozen different modders, 'Makunde' is my most ambitious mod til now, and the first fully released and published asian village mod. The island of Makunde mas many pl... |
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62 | 1616 | Mage's Services | Houses | MMH | 2007-06-01 | paranoid_android | I was disappointed with the amount of places for mages to get services without being part of the mages guild. There are probably mods out there like this one, but I haven't come across them. This mod adds a house to the island north of Ebonheart. It has all of the services a mage could need. Spel... | |
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63 | 1589 | Lone Island | Landmasses | MMH | 2007-09-06 | Koholint, aka Aaron | Adds a small island with a house. The island is snowy and quiet, no enemies to disturb you. The house contains some decal, a bed, and plenty of storage crates. Changelog:Fixed glitches, added some stuff. Read the README for details. |
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64 | 1578 | Lions Den | Houses | MMH | 2006-10-05 | Dan deLion | Provides a house with storage and display space that has doors leading to seven interior cells around the island. Changelog:Changes from .95: 1. Fixed missing table in alchemy lab. 2. Removed the grates that formed the doorways. The doors are now th... |
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65 | 1555 | Leaves of Lorien | Armor | MMH | 2012-08-24 | Westly | This mod adds a sleepy little island (Isle of Elenna) off the coast, directly south of Ebonheart docks. A bridge connects the mainland to the island. Pay heed to the Welcome pylons, for they hold the dreams of the Elves. The Island has been abandoned. The traces of a race of elves remain scattere... | |
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66 | 1543 | Lakeside Retreat | Houses | MMH | 2004-02-23 | Impaler | This mod adds a small island to the lake in the ascadian isles. The island is beautifuly landscaped with trees, waterfall, veiwing platform, diving board, pond, garden, guars and lighting. There is also a cosy cottage on the island with a living room, a bar, a st... | |
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67 | 1538 | Lagoon Island | Landmasses | MMH | 2006-08-25 | SpaceGoonie | Lagoon Island is located SW of Hla Oad, with fast transportation from the docks of Hla Oad. The Island contains 2 caves, a Crypt, 2 ships and a Lighthouse with a basement. There are very few monsters on the Island making it a peaceful place to visit, but there are some s... |
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68 | 1513 | Kilboarn | Landmasses | MMH | 2009-12-17 | Cheater | This mod adds a small island called Kilboarn to Vvardenfell. The island has one building, Kilboarn Hall and four creatures in the water near the docks. You may access this island by boat from Seyda Neen behind the lighthouse. In Kilboarn Hall you... |
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69 | 1460 | Journey's End | Houses | MMH | 2013-01-19 | Lochnarus | Journey's End is A large Telvanni/Indoril-inspired estate located On the very southeastern tip of Vvardenfell, very close to the Shrine of Azura, with fast boat travel to and from Tel Branora, Sadrith Mora. The island that Journey's End is located on is filled with plant contain... |
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70 | 1441 | Island Of Tusar v1.2.1 | Landmasses | MMH | 2009-05-12 | Vanhikes | There are 3 factions fighting for control of the island of tusar. Shakar (a demi-god who has left oblivion to settle this little island as his own) The Orcs, who moved underground to escape the constant attacking Shakar. The Nord and the Protectorate finally came to the island. Now the scar... |
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71 | 1440 | Island Of Morkaine | Houses | MMH | 2005-01-23 | Eclypse | The Isle Of Morkaine is just S of the Odai River mouth. It features a large island complete with 3 waterfalls and an outstanding mountain. Also an abandoned castle lies at the island center, making a perfect home for any character. No uber or unbalancing items, just an amazing islan... | |
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72 | 1439 | Island of Elliod | Landmasses | MMH | 2009-10-30 | VaguelySpecific | I've been working on this bit by bit for, I'd say a couple years now. This is a massive mod I'm hoping to implement, as I'm learning scripting and the like on my own. The island, located just southwest of Vvardenfell, is about a fifth the size of Solstheim. I made sure that I on... | |
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73 | 1433 | Isengaard | Houses | MMH | 2003-11-14 | Cuchulainn | This mod places a small house on the Island south of Ebonheart.Though this home has all the amenities such as storage and work space the best thing is the basement. In the basement are four doors that lead to and from unassuming doors in Ald-Ruhn, Balmora, Khuul, and Vivec The... | |
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74 | 1411 | In the Islands v1.2 | Landmasses | MMH | 2009-05-12 | Jules Baker | Travel to Gnaar Mok and take a boat to the bitter coast reigion where you will find yourself moored on a peaceful but trouble ridden tropical island. Created by Jules Baker EMAIL: [email protected] HOW TO GET THERE: Just go to Gnaar Mok and take the boat to the main i... |
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75 | 1388 | Ice Den | Houses | MMH | 2006-02-02 | Clone | Well I was bored of looking around for a Bloodmoon house, so I made one :) My Ice Den is located by Fort Frostmoth on the island of Solstheim. It contains a forge, kitchen, storage, bar, mini waterfall, and alot more! I Hope you enjoy it :) | |
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76 | 1363 | House O' Dorothy | Houses | MMH | 2006-01-15 | Gro-Ab-Shalk | Sisca originally made this, and I've changed nothing. It adds an island a ways South-East of Seyda Neen. The island contains a house and a body, as well as a new monster. On the body you will find a journal and a pair of slippers. If you equip these slippers it will return you to the inside... | |
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77 | 1362 | House NEVERLORD | Houses | MMH | 2009-05-12 | Asdolin | A house on the island south of Ebonheart. | |
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78 | 1355 | House Boat | Houses | MMH | 2004-07-12 | Justin Kovac | Most people know of the island but I'm sure some don't. Travel to Khuul and head SW off of the docks. Once you swim far enough you will see a beach with a waterfall in the back. Head on the beach and take a left through a rock archway and you will be able t... | |
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79 | 1353 | Hour Glass v1.0 | Items | MMH | 2009-05-12 | Dale Stocker | Hour Glass's have reached morrowind. The average one that can be purchased will tell time for you. But there is a artifact hour glass that is said to be somewere on the island hidden in one of the shrines. There is a mage in Marr Gan that knows. | |
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80 | 1289 | Helios Keep | Houses | MMH | 2009-04-06 | Sauron256 | This plugin places a rather large castle to the south-southwest of the island of Vvardenfell. You can get there by ship from either the Ebonheart docks or the docks of Fort Frostmoth. You will be given the choice of either going to the eastern docks or the main docks. I would suggest going to the... | |
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81 | 1206 | Getaway Island | Landmasses | MMH | 2009-05-12 | Unknown | head on down to Khuul and catch the boat to the Island of your dreams. My email is [email protected]. I'd love to hear your positive feedback. This is my 40th mod for morrowind so by now I'm pretty good at it. Enjoy and thanks for downloading. |
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82 | 1176 | Fort Frostmoth Tent v1.0 | Houses | MMH | 2007-01-18 | EverGlade Studios | This mod gives you a little tent inside the Fort Frostmoth on the island of Solstheim. It's not very special just a little tent to sleep in some containers. If you find any bugs, collitions with Main Quest other quests or any other mod please email us on: everglade_studio... |
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83 | 1175 | Fort Argonia Beta 1.5 | Landmasses | MMH | 2010-10-21 | Dak-Hamee | Updated "questless" beta of Fort Argonia. Look around Seyda Neen for transport to this island fortress. NO QUESTS ARE INCLUDED IN THIS VERSION! Really just a public beta test of the island. | |
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84 | 1093 | Enchanted Island | Houses | MMH | 2003-01-22 | Clarke S | Enchanted Island adds a beautiful island to the NE corner of Vvardenfell. I decided to make a place that was humble, and very peaceful. The Island is complete with things you should find most appealing, a tent, waterfall, some storage chests etc.,easy access from Balmora... | |
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85 | 1076 | Elskjiver v1.5 | Landmasses | MMH | 2009-05-12 | Enrall | To get to the island, go to the town of Khuul, and from there you can take the boat to Wintershart and back if necessary. On the island you will find the village of Wintershart and a lighthouse with an imperial office next to it. The NPC's on the island are all at a very high leve... |
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86 | 1009 | Dulsya Isle | Landmasses | MMH | 2009-05-12 | Nick 'Iridox' Johnson | Dulsya Isle 1.0 http://dulsyaisle.nickj.net ========= Construction of an Imperial fort on Dulsya Isle has been completed and the island has now been opened to development. House Hlaalu has begun work on a city at the mo... |
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87 | 825 | Connecting Vogar to Ald-Vendras | Landmasses | MMH | 2009-04-06 | Centurion | Centurion´s "Connecting Vogar to Ald-Vendras" ----------- Creating "Ald-Vendras" I noticed to late that the island "Vogar" will be overwritten by Ald-Vendras. Bad luck? May be so far, bat not with this little patch! This plugin con... |
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88 | 800 | City of Thieves v1.3 (Final) | Landmasses | MMH | 2009-04-06 | Patrograd | This mod is the second in a series of 9 mods based on the island of Annastia, expanding on my earlier DeathTrap Dungeon. The mod adds considerably to that landmass, adding a small village and the large city of Port Blacksand, as well as something like 70 unique NPCs, two main quest se... |
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89 | 799 | City of Thieves v1.2 | Landmasses | MMH | 2009-04-06 | Patrograd | This mod is the second in a series of 9 mods based on the island of Annastia, expanding on my earlier DeathTrap Dungeon. The mod adds considerably to that landmass, adding a small village and the large city of Port Blacksand, as well as something like 70 unique NPCs, two main quest series, a join... | |
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90 | 774 | Cave of Lost Wizards | Armor | MMH | 2004-03-14 | Andrew | This mod adds the cave of Jhabamirr, a very powerful wizard lord with a vast cavern complex at his fingers - adds adamantium guards on an island with the portal to Jhabamirr's cave on it - also adds an empty pod house on the island and another velothi style house in Azura... | |
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91 | 669 | Bloody Oath | Landmasses | MMH | 2012-08-24 | Dave Jasmund aka Aquan | The island Vvardenhael north of Dagon Fel was the site of a legendary battle between the Dark Elves defending the Dunmershoal Stronghold against the invading Nords. The Nords, led by Captain Maic, conquered the stronghold and made the survivors slaves. It was at the site of the old Dunmershoal st... | |
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92 | 666 | Bloodmoon House : ICE DEN | Houses | MMH | 2013-02-10 | Clone | Well I was bored of looking around for a Bloodmoon house, so I made one :) My Ice Den is located by Fort Frostmoth on the island of Solstheim. It contains a forge, kitchen, storage, bar, mini waterfall, and alot more! I Hope you enjoy it :) | |
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93 | 558 | Balmora Island House | Houses | MMH | 2009-10-26 | Mad Sun | A nice house on the island right outside of Balmora. This is my first mod so let me know what you think. |
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94 | 394 | Annastia v3.3 esp only | Landmasses | MMH | 2009-04-06 | Patrograd | Annastia is a largeish landmass that includes the previously released mods DeathTrap Dungeon and City of Thieves, together with the new addition to the series, Steve Jackson and Ian Livingstone's 'Warlock of Firetop Mountain'. There are altogether 5 main quest series on the island wh... |
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95 | 393 | Annastia v3.3 | Landmasses | MMH | 2012-07-23 | Patrograd | Annastia is a largeish landmass that includes the previously released mods DeathTrap Dungeon and City of Thieves, together with the new addition to the series, Steve Jackson and Ian Livingstone's 'Warlock of Firetop Mountain'. There are altogether 5 main quest series on the island whic... |
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96 | 387 | Angel Island | Houses | MMH | 2006-03-10 | Mosrael | This mod adds a large floating island to Morrowind, manned by angels, (hence Angel Island) On this island is a large Velothi style stronghold that can be used as a base for your character, there is transport available to and from the island in balmora by an Angel at the silt strider,... |
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97 | 349 | Altor Island v1.1 | Landmasses | MMH | 2009-05-12 | MouLDY_LLaMa | Altor Island is a small island North West of the mouth of the Odai River, it has Dwemer ruins on it. Beneath the island is a small dungeon. | |
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98 | 228 | A fine home | Houses | MMH | 2008-12-20 | kitty jones | adds a large estate located on an island called "toadstool Island" south of morrowind (named so for the parasols that grow on the island). fallow the Nabia river south of Balmora to find a path of stepping stones at its mouth that lead to the island. Transport to the island is also av... | |
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99 | 181 | Siege at Firemoth v1.1 | Official Mods | MMH | 2013-08-11 | Bethesda Softworks | The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort. | |
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100 | 152 | Nimawia Dealinization Plant | Alchemical | MMH | 2009-06-10 | Mohawkachu | Basically the Nimawia Pearl farm has inspired me to start making mods according to it. I first started with the second set of boats taking you from the farm to Tel Mora now I've made a Dwemer Desalinization Machine on the island that the shack is on. It takes in sea water and separates the salt a... |